Checking for texture_from_pixmap: present.
Checking for non power of two support: present.
Checking for Composite extension: present.
Checking screen 1Comparing resolution (3840x1080) to maximum 3D texture size (4096): Passed.
Checking for Software Rasterizer: Not present.
Checking for nVidia: not present.
Checking for FBConfig: present.
Got Desktop Geometry 0x1
window managed: 0xc0598f : 0x3800022
Floating point exception
A single monitor setup worked fine.
The important line is "Got Desktop Geometry 0x1" Which I ignored because I thought
In any case it should never read zero by anything since the first number is used for division in the window.c program....Long story short, I hacked it for now to force it use 1x1 but I will look at the code in more detail and try to fix it properly.
More details are at http://code.google.com/p/itask-module/wiki/Stuff